Mipmap

Mipmap

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  • Mipmap — In 3D computer graphics texture filtering, MIP maps (also mipmaps) are pre calculated, optimized collections of images that accompany a main texture, intended to increase rendering speed and reduce aliasing artifacts. They are widely used in 3D… …   Wikipedia

  • Mipmap — En las texturas de los gráficos 3D por computadora, los mapas MIP (comúnmente llamados mipmaps), son colecciones de imágenes de mapas de bits que acompañan a una textura principal para aumentar la velocidad de renderizado y reducir sus artefactos …   Wikipedia Español

  • Mipmap — Mip Mapping ist eine Antialiasing Technik für Texturen. Sie wird in modernen 3D Grafikchips zur Verbesserung der Bildqualität, aber auch der Geschwindigkeit eingesetzt. Inhaltsverzeichnis 1 Probleme bei der Texturskalierung 2 MIP Map 3 MIP… …   Deutsch Wikipedia

  • Mipmap — MIP mapping Le MIP mapping est une technique d application de textures, les MIP maps, qui permet d améliorer la qualité de l affichage. Le but du MIP mapping est d éviter la pixelisation lorsqu on s éloigne d une texture. Le niveau de détail des… …   Wikipédia en Français

  • mipmap — noun A precalculated, optimised collection of images accompanying a main texture, used to increase rendering speed and reduce aliasing artifacts …   Wiktionary

  • Texture filtering — In computer graphics, texture filtering is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture). In short, it blends the texture pixels together by breaking them up… …   Wikipedia

  • Trilinear filtering — is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.Bilinear filtering has several weaknesses that make it an unattractive choice in many cases: using it on a full detail texture when …   Wikipedia

  • Bilinear filtering — is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.Most of the time, when drawing a textured shape on the screen, the texture is not displayed exactly as it is stored, without any… …   Wikipedia

  • OpenGL — Original author(s) Silicon Graphics Developer(s) Khronos Group Stable release 4.2 …   Wikipedia

  • Direct3D — is part of Microsoft s DirectX API. Direct3D is only available for Microsoft s various Windows operating systems (Windows 95 and above) and is the base for the graphics API on the Xbox and Xbox 360 console systems. Direct3D is used to render… …   Wikipedia


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